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Chapter 2 Notes > Section 1 Previous section-----Next section
Notes for

Chapter 2: The Crucial Experiment
Section 1: How Do Simple Programs Behave?


*Implementing cellular automata

*Comments on Mathematica functions

*Bitwise optimizations [of cellular automata]

*More general [cellular automaton] rules

*Built-in cellular automaton function

*Special-purpose hardware [for cellular automata]

*Audio representation [of cellular automata]

*Cellular automaton rules as formulas

*Mathematical interpretation of cellular automata

*Pascal's triangle and rule 90

*Self-similarity [of rule 90]

*Another initial condition [for rule 90]

*More colors [in additive cellular automata]

*History [of Pascal's triangle mod k]

*[Patterns from] other integer functions

*[Patterns from] bitwise functions

*Tests of randomness

*Rule 30

*Rule 110



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From Stephen Wolfram: A New Kind of Science [citation] Previous section-----Next section