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Chapter 6 Notes > Section 2 Previous section-----Next section
Notes for

Chapter 6: Starting from Randomness
Section 2: Four Classes of Behavior


*Different runs [of initially random cellular automata]

*[Subset of] elementary rules

*States of matter [and cellular automaton classes]

*Class 4 [cellular automaton] rules

*Frequencies of [cellular automaton] classes

*History [of cellular automaton classes]

*Subclasses within class 4

*Undecidability [of cellular automaton classes]

*[Classes in] continuous cellular automata

*Nearby cellular automaton rules

*2D class 4 cellular automata

*Game of Life [cellular automaton]

*3D class 4 [cellular automaton] rules

*Random initial conditions in other systems



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