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Bram Boroson
Bio [2003]
Bram is an astrophysicist
who has done research at the Harvard-Smithsonian Center for
Astrophysics,
MIT, and the NASA Goddard Space Flight Center. He has served on committees
determining who uses the Hubble Space Telescope and Chandra X-ray Telescope.
He has taught at the Claremont colleges and the College of Wooster in
Ohio. In high school, Bram was one of 40 winners of the Westinghouse Science
Talent Search for a paper on "the Boroson Rectangle", an array similar
to Pascal's Triangle. At Oberlin College, his undergraduate majors were
math and physics; he won an award for the highest score at Oberlin for
the Putnam mathematics exam. His thesis at the University of Colorado
at Boulder examined X-ray binaries, star systems that contain neutron
stars or black holes in orbit with normal stars. These star systems have
been the main subject of Dr. Boroson's astrophysics research, with focus
on accretion disks and stellar winds, although he has also worked on the
interstellar medium and RS CVn systems.
Project Title
Stellar Wind Cellular Automaton
Project Abstract
The hottest stars, "types O and B" (and the stars they evolve into, Luminous
Blue Variables and Wolf-Rayet stars), emit strong stellar winds. These
winds are not analogous to the Sun's "solar wind". The key to these winds
is that they are "radiation-driven", that these bright stars are in fact
so brilliant that their outgoing radiation pushes out considerable mass
(up to 10^-5 solar masses a year). In this way, radiatively driven winds
are similar to the tails of comets, although comets have several tails
driven not only by solar radiation but by ions from the Sun.
The mechanism of radiative driving is thought to lead to special complications,
and many numeric simulations have found chaos down to such scales that
the model is not fully applicable. (See the discussion in "Introduction
to Stellar Winds" by Lamers and Cassinelli, page 250.) One of the reasons
for this chaos in stellar winds is that the force is mainly the effect
of starlight being absorbed (scattered in a random direction, actually)
by atomic transitions with exact wavelengths. If a patch of stellar wind
has relatively constant velocity, the radiative force will not be great.
The parts of the wind closer to the star will absorb the starlight, but
the further parts within the parcel will then see less radiation, as there
is no relative motion for a Doppler shift. The further parts of an accelerating
parcel of wind will feel the force of stellar radition absorbed by line
transitions, thanks to the Doppler effect.
Below I show a very idealized continuum-valued cellular automaton, essentially
a discretization of the differential equation of a stellar wind. The analytic
solution to a simple 1-d stellar wind is v=vmax (1-1/r)^beta, where r
is the distance from the star's center, measured in units of the star's
radius, and beta=0.5. More complete analyses in 3-d suggest that beta=0.8.
In a Hubble Space Telescope study of a stellar wind affected by an embedded
neutron star (which also acts as a probe), I found beta=1.4 (Boroson,
Kallman, McCray, Vrtilek, and Raymond. Published in the July 1, 1999 Astrophysical
Journal (519, 191)). In the model below, I perturb an analytic beta=0.5
wind with random variations.
I allow a time step small enough so that only a fraction of the wind
in each cell moves into the neighboring cell. Naively, I ignore all effects
of wind density. A cell "donates" velocity to a neighboring cell, which
simply takes on a velocity value given by the sum of old and new velocities.
The core of the concept of radiatively driven wind chaos, however, is
kept in the model. That is, the acceleration (which is added to the velocity
each time step) depends on the difference in velocity between neighboring
cells. The gravity of the normal star causes a counter-acceleration, pulling
the gas inward (although it is partially balanced by the radiation force
of the stellar continuum radiation.
Although the primitive model below shows spikelike superpositions on
the standard analytic radius vs. velocity curve, these spikes go away
when the initial intrinsic randomness is reduced to zero.
My proposal is to extend the model to two dimensions (cylindrical coordinates)
where (1) the results can be visualized more intuitively, and (2) effects
of stellar rotation, including initial motion tangent to the star, and
centrifugal acceleration, can be included. These additional effects may
provide structure within the stellar wind from which intrinsic randomness
can grow.
A second, unrelated project will involve analytic, combinatorial proofs
calculating the distribution of sides of polygons in trivalent networks.
Favorite 3-color Cellular Automata
 Rule Chosen: 3225087886188
Reason: Originally, I planned to perform "exhaustive searches" to find
interesting automata. My plan was to calculate something like the "two-point
correlation function" used to measure the distribution of galaxies in
the sky. Interesting automata may tend to have two colors especially close
together (on the other hand, close together colors would force others
to be further away.) Being a novice at Mathematica, I decided instead
to look directly at the bits (actually base 3 "trits" or "trinary bits")
that defined the automaton. This strategy was similar to that used by
John Horton Conway when he designed the 2-d automaton, "Life"--that rule
was chosen to avoid either uncontrolled growth or ubiquitous extinction.
A more rigorous approach toward bit-design of automata could surely
be made, and I could compare over several trials whether bit-designing
or exhaustive searches discovered more interesting (class 3 or 4) automata
given the same time period.
Once I found an automaton that seemed interesting, I often fiddled with
the individual bits of the automaton number--sometimes by logic, sometimes
by intuition, and sometimes randomly. The principles were as follows:
at first, I wanted a balance between the digits 0, 1, and 2. I wanted
to make sure that the digits 1 and 2 were not treated identically (i.e.
101->1 and 202->2, etc.) or the 3-color automaton would be too obviously
an emulation of a 2-color automaton. (The numbering of 3-color automata
compared with the 256 2-color automata assures us strict emulations are
rare, but a human bit-designing an automaton should be aware of this pitfall.
Also, one color could die out quickly, leaving a 2-color automaton.) I
tried to avoid too much symmetry, either left/right, or between the colors.
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