

Brenton Bostick
Bio [2003]
At Wittenberg University,
Springfield, Ohio, Brenton Bostick is pursuing his Bachelor
of
Science
degree, majoring in Computer Science with minors in Mathematics,
Physics and Computational Science. In the past he has conducted mathematical
research on iterated exponentiation and has presented his work on interpolation
polynomials at the 13th Annual Argonne Symposium For Undergraduates In
Science, Engineering and Mathematics. His computational research has focused
on generalized run-length encoding and cellular automata algorithms. He
presented a paper on "Parallelizing the Game of Life" at the 2002 Graduate
Student Workshop and Conference of Ohio State University's Supercomputer
Center. Brenton plans to obtain a PhD in Computer Science, afterward moving
on to either independent consulting or research into symbolic computation
or discrete modeling.
Project Title
An NKS approach to the 3n+1 problem
Abstract
I studied the 3n+1 problem using approaches characterizing ideas from
NKS. The 3n+1 problem defines a function f[n_]:=If[EvenQ[n], n/2, 3n+1]
and asks the question: do all integers eventually iterate to 1?
A cellular automaton was built that computes iterations of the function.
The cellular automaton given in the book has a few draw backs that warrant
a new one: it operates in base 6, an unfamiliar base for many people,
and it constantly moves to the right which requires an outside operation
to read the number once computed. However, there are advantages: its rule
table is stated simply in one update rule in Mathematica and works
in only 7 colors. It also computes all digits of any one iteration in
parallel.
My CA works in base 2. It has 9 colors. It has a fixed "binary point"
color that acts as an anchor. Its rule table is stated minimally. It takes
2 time steps to compute a bit for each iteration, but multiple bits are
computed in parallel.
Casting the problem into the realm of cellular automata shifts it from
a global question of digit behavior
to a local one. One interesting yet
straightforward result is that only a small number of combinations of
colors are possible. Future work will include statistical analysis and
pattern recognition on local structures
in the CA.
Favorite 3-color Cellular Automata
 Rule Chosen: 2367504716536
Reason: I wanted to search for an interesting k=3, r=1 CA rule
systematically.
I decided to compose 2 k=2 rules and, go from there. I started with all
of the rules with 1's or 0's emulating rule 45 and all of the rules with
2's or 0's emulating 90, with all rules with 1's or 2's being randomly
generated. I decided I didn't like the alternating background, so I flipped
the {1,1,1} sub-rule to 1. My rule demonstrates many combinations of colors
that generate gliders, thus allowing a very dynamic and active landscape
when started with random initial conditions. I doubt if my rule is capable
of class 4 behaviour, the gliders don't seem to be sufficient.
Additional Information
Bostick, B. "An NKS Approach to the 3n+1 Problem." Presentation at NKS
2004,
Boston, MA, 2004. [abstract]
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