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Joshua Bonner
Bio [2005]
Joshua Bonner is a recent graduate of Indiana University, having
majored in computer science and mathematics and minored in Japanese,
and is continuing on there for graduate school. His academic
interests include ubiquitous computing, networks, and artificial
intelligence. He also enjoys mathematics, reading, and gaming, and has
made a hobby of translating Japanese animation.
Project Title
Simple Games with Cellular Automata
Project

In the NKS book, Note 1105a considers simple games between cellular
automata, and presents a basic plot of how each of the two-color
nearest-neighbor automata perform against each other in a short iterated
game similar to the Prisoner's Dilemma. The book notes that considerable
complexity is evident, but does not go beyond a surface analysis of the
system. The purpose of this project is to examine the data produced by
another simple game between cellular automata, Penny Matching (a.k.a. Evens
and Odds), in greater detail and investigate any interesting features that
emerge. The project also aims to determine whether competition between
cellular automata can result in a consistent ranking of rules, and whether
such a ranking correlates with a rule's ability to succeed against non-CA
players.
Favorite Four-Color, Nearest-Neighbor, Totalistic Rule

Rule chosen: 587348
My favorite four-color totalistic cellular automaton is rule 587348,
which I found while playing around with
With[{rule=RandomInteger[{0, 4^10 - 1}], init = Table[RandomInteger[{0, 3}], {250}]},
{ArrayPlot[CellularAutomaton[{rule, {4, 1}, 1}, init, 500]], rule, init}]
If you just start it with a single cell on an infinite background, it
seems boring unless you're careful about picking the foreground and
background colors. However, if you start it with a random initial
condition it has an interestingly complex pattern that sort of looks
rounded and three dimensional, as if there were both a foreground and
background layer of patterns.
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