
Horacio Hernan Moraldo
Bio [2008]
Horacio Hernan Moraldo is a software developer from Buenos Aires,
Argentina, and has been working with game development for many years
from his own small studio. These days he teaches computer game
development to undergraduate students at Universidad Maimonides and
in an institute called Escuela Da Vinci, where he also advises the
coordination department. In Maimonides he also teaches some basic
material on complex and emergent behavior as seen in games and
simulations.
These days he's working on the development of a massive video-streaming
application, and on some basic research on computer vision interfaces on
his own.
He's also starting a career in mathematics, as a student at Universidad de
Buenos Aires, and has always studied subjects that are related to NKS;
he's also very interested in foundational mathematics, so has read and
studied the original papers on computability and limits of logic by Gödel,
Turing, Chaitin, etc., as well as a lot of specific material from the Santa Fe
Institute, and he has studyied much of Wolfram's work from before NKS's
publication.
Project Title
The Impact of Lemma Application to Proof Length
Project
In many cases, sets of proofs can be made shorter by the use of
lemmas. The objective of this investigation is to find the limits of
what can be done to decrease the length of proofs in this way. A
mathematical demonstration of a first theoretical limit has already
been completed for this project, and the next step is to find evidence
that there are also more important practical limits to this task, by
using the methods of research described in NKS.
In order to do this, an automatic theorem solver has been built in
Mathematica. This has given an initial insight on this
problem, with much work yet to do.
Favorite Radius 3/2 Rule Rule chosen:
3273390921290579367122421545025168404108518715011227486650365553
82262271359779532970000919487089356172986790988632111296787048709600
91992194834755002434
If I have to be honest, my favorite rules are Conway's Game of Life and
the elementary cellular automata. It's not that I don't like others more,
but those have a huge nostalgic value for me: I programmed them in many
languages, and I've been doing so since a child. I've also solved them
with paper, and in many other ways. They made me very curious about this
world of complexity, and they were my first introduction into this
subjects.
Now, if I have to look for a different rule other than those, or if I
have to look for different reasons, I'm probably going to be
non-standard anyway. My favorite rule in this case is a very long
rule, a 2-color, 8-neighbor (range 4) rule that goes by the following
number:
32733909212905793671224215450251684041085187150112274866503655538226227135
977953297000091948708935617298679098863211129678704870960091992194834755002434
Of course I can't say it's a simple rule, but it has a few interesting
properties. To start, if started from a single cell, it shows a delicate
Sierpinski-like triangle.
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