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(Page 0948k) Notes for: Starting from Randomness | Four Classes of Behavior 2D class 4 cellular automata No 5- or 9-neighbor totalistic rules nor 5-neighbor outer totalistic ...
(Page 0928e) Notes for: Two Dimensions and Beyond | Cellular Automata Ulam systems Having formulated the system around 1960, Stanislaw Ulam and collaborators (see page 877 ) ...
(Page 0927e) Notes for: Two Dimensions and Beyond | Cellular Automata Numbers of possible [2D cellular automaton] rules The table below gives the total number of 2D rules of ...
(Page 0334) [No text on this page] Captions on this page: A two-dimensional cellular automaton first shown on page 178 with the rule that if out of the eight neighbors ...
(Page 0929a) Notes for: Two Dimensions and Beyond | Cellular Automata Limiting shapes [in 2D cellular automata] When growth occurs at the maximum rate the outer boundaries of ...
(Page 0980a) Notes for: Mechanisms in Programs and Nature | The Phenomenon of Continuity [Circularity in] other rules The pictures below show patterns generated after 10,000 ...
(Page 1005a) Notes for: Implications for Everyday Systems | Growth of Plants and Animals Implementation [of branching model] It is convenient to represent the positions of ...
(Page 1008b) Notes for: Implications for Everyday Systems | Growth of Plants and Animals Antlers Like stems of plants antlers grow at their tips, and can thus exhibit ...
(Page 0249) [No text on this page] Captions on this page: The behavior of a class 4 two-dimensional cellular automaton often known in recreational computing as the Game of ...
(Page 0885h) Notes for: The World of Simple Programs | More Cellular Automata Rule 73 The pattern has a few definite regularities. The center column of cells is repetitive, ...
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