Notes

Chapter 10: Processes of Perception and Analysis


Section 12: Human Thinking

Brainteasers [Cognitive] child development [Computer and human] languages Computer interfaces Computer language fluency Context-free languages Error-correcting codes Game theory Games between programs Hashing History [of ideas about thinking] Human generation of randomness [Human] memory [Identifying] similar words Matrix memories [Memory analogs with] numerical data Neural network models Pointer encoding [and memory] Sleep The brain The future [of machine thinking] [Underlying] structure of Mathematica

From Stephen Wolfram: A New Kind of Science [citation]